One beat at a time.
A person writes each beat before anything else is built.
Voxel Sky is a one-person story studio in Southern California making short films in an original universe. The game comes later.
A person writes each beat before anything else is built.
A shot is built in 3D to set the camera, the timing, and the blocking.
AI video tools render the final look from that blocking.
Each is twelve seconds long and set in the same universe.
12 sA marine studies a mission board. The camera slips through the mirror; his reflection keeps walking.
12 sA marine walks from his dropship to the briefing room in one unbroken shot.
12 sAt dusk, a hill on an alien plain is alive and pulls him in.
12 sA Bombard tank meets its tiny copy in a depot model, and the shot loops forever.
Modern drone warfare inspires their designs, but the story stays in its own world.
Human soldiers and heavy machines. Their Bombard locks down into artillery.
A crystalline order. Every unit is a tuned crystal held by a humming field.
A living swarm that grows its units and overwhelms with numbers.
Buildcraft is a browser-based real-time strategy game in development. Its three factions are the Vanguard, the Choir, and the Myriad.
Behind-the-scenes posts show each shot going from gray blocks to the finished frame. You can watch the camera, timing, and look come together.
I'm Nick Dat Le. Voxel Sky is a one-person story studio in Southern California. I make one universe and tell it as short films first.
Follow along for short films and behind-the-scenes posts, or email me for Buildcraft updates.